Procedural 3D Credit Card Loop– Houdini

I created a procedural 3D credit card animation in Houdini, aligning the design to a client’s reference, using procedural modelling, optimised material setups in Redshift, and animating multiple cards along a spiral path, with a high-resolution render currently being exported.

 

process.

In this procedural 3D test created in Houdini, I designed and animated a detailed credit card model, carefully aligning the quality to match one of the client’s provided references. The goal was to highlight my skill in 3D modeling, animation, and high resolution rendering, while producing professional-quality work.

The base card was built procedurally, allowing flexibility in design. I added fine details such as the text, logo, magnetic strip using ramp textures in Redshift and customised the signature stripes procedurally with noise and ramp functions for precision. Additionally, I incorporated flat numbers to replicate a realistic credit card appearance.

I animated multiple instances of the card along a spiral curve, using the Orient nodes to maintain accurate alignment. With the Carve nodes, I animated the first values to control the card’s movement, achieving smooth motion along the path. I also experimented with an “echo” effect by overlapping cards at different intervals along the spiral, adding dynamic depth to the animation.

Throughout the process, I addressed material assignment issues, ensuring everything was correctly applied before the final merge in Houdini. The render was optimised to meet the quality of the client’s reference.