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direction.

catacombs - burial chambers.

layout, planning, and testing.

ideation.

Moodboard: Catacombs

The start of any game is crucial to setting the tone and immersing the player in the world. For Spaceminers: Gold Runner, we wanted the player to feel like they were entering a sacred, ancient place. That’s why we put a lot of thought and effort into designing the Burial Chambers, which are located at the start of the underground catacombs.

To create the Burial Chambers, we started with some sketches to understand the layout and design. We asked questions like who was buried there, what was their importance to the ancient Coram Nobis civilization, and why they were buried there. This helped us create a detailed plan for each section of the catacombs, including the assets required for each section.

 

 

Diagram of the Burial Chambers

The Burial Chambers is not just about creating an obstacle course for players to navigate. It’s about immersing players in a fascinating story and world-building of an ancient civilization. As players explore the catacombs, they will discover the history of the Coram Nobis. and the significance of each of the different unique section. Each chamber has its own unique style and theme, with intricate details and symbols that reflect the purpose of the section. 

blocking.

The process of designing the Burial Chambers began with blocking out the wireframe and testing out the space with a player running through. This allowed us to get a sense of the layout and flow of the course, as well as identify any potential issues or areas for improvement. From there, we were able to refine the design and add in more detailed assets, such as the reliefs and symbols for each section. The end result is a carefully crafted and immersive environment that sets the tone for the rest of the game.

Blocking

reliefs.

Camber Relief: Warrior's Chamber
Camber Relief: Architect's Chamber
Camber Relief: Scribe's Chamber
Camber Relief: Priest's Chamber

concept art.

Early Design: Entrance to the Chamber of the Ancient Warrior's Resting Place
Warriors chamber at the start of the Gold Runner run beneath the Ziggurat concept art
Burial Chamber Entrance
Priests chamber under the Ziggurat concept art
Priest Chamber

3d models.

tablets.

Priest's Chamber Tablet
Architect's Chamber Tablet
Scribe's Chamber Tablet
Priest's Chamber Tablet
Burial Chamber Models

priest statues.

Priest Statue model
Priest Statue's UV Mapping
Priest Statue's UV Mapping

Our goal was to make the priest chamber special, setting it apart from the other three. The statue of the priest inside is a true work of art, full of intricate details and a strong presence. It’s a testament to the incredible skill and creativity of the ancient artisans who made it.

 

 

 

 

Priest Chamber Statue

boulder assets.

Priest Statue's UV Mapping
Priest Statue's UV Mapping

All assets were created with high and low poly versions and included textures. The 3D deliverables, including the asset pack, were optimised and prepared for UE in a .fbx format.

 

 

 

Priest Statue's UV Mapping
Priest Statue's UV Mapping

testing & implementation.

Join us in exploring the Burial Chambers of the Coram Nobis in Spaceminers: Gold Runner. Experience the feeling of being in a sacred, ancient place and uncover the secrets of this fascinating civilization.

spaceminers.xyz

 

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Spaceminer running through an underground chamber of the Ziggurat during a Gold Runner competition past ancient statues of the local peoples concept art
Burial Chamber Run Concept