3D creative and art direction.

Over a 2-year tenure at the gaming start-up Spaceminers, I led the creative team in developing various visuals. In a hands-on capacity, I actively contributed to the creation of assets, videos, ideas, and more. Additionally, I acquired proficiency in utilising Unreal Engine for both game development and cinematics.

Visit the Spaceminers project here.

Play the game on Steam here.

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world building, lore, concepts, storyboarding.

Here’s a mindmap showcasing the Spaceminers Project, outlining the process I used to map out the Spaceminers Universe and develop the visual art direction for the Spaceminers story.

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cinematics.

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characters, spaceships & accessories.

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companies.

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say hello.